The new real time global illumination effect which is on all outdoor locations allows a visual change to the the time of day.The materials and textures of both locations and objects will be processed under the physically based rendering technique.GPU Skinning (Available on DirectX 11/12 mode only).This reduces load time for texture GPU uploads on the main thread. Asynchronous loading of Texture Data from the disk drive and enables time-sliced upload to the GPU on the Render-Thread.Colour correction presets enabling you to further customise the look and feel of the game by controlling the vibrancy.Updated more physical based post-effects like Screen Space Ambient Occlusion (SSAO), Screen Space Real-Time Reflections, Bloom and Depth of Field.Although the game will run on older DirectX 9 adapters not all of the visuals will be available. Additional support for DirectX 11 with support for DirectX 12 in the future.There are new highly optimized next-generation physical based graphic rendered visuals, allowing you experience incredible beauty and film quality like effects.
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